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Post subject: How about adding Crossfire to the RPG section?
Posted: Sep 29, 2007 - 03:36 PM
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Joined: Nov 30, 2006
Posts: 597
Location: USA
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| Crossfire - The Multiplayer Adventure Game
Quote:
Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifacts and treasures. Crossfire is based in a medieval fantasy world and is similar to other games of this genre.
It is in Debian main and it rocks. You can either run a local server or play online. |
_________________ Debian Tips My Debian sources.list
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Post subject: How about adding Crossfire to the RPG section?
Posted: Oct 02, 2007 - 12:03 AM
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Joined: Nov 30, 2006
Posts: 777
Location: Germany
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they is nothing against the inclusion of it.
the only (more generic) issue I can see is the meta getting bigger and bigger.
this makes it hard for me to watch for issues and keep the manual up to date.
one solution could be that users like you kinda take responsibility for the games they play often. so you'll probably notice a lot sooner than me if a game you play regularly breaks or has significant updates that may need updated manuals. also you probably can provide much better screenshots (e.g. not level 1 ,) ). |
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Post subject:
Posted: Oct 02, 2007 - 01:16 AM
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Joined: Dec 02, 2006
Posts: 303
Location: Gold Coast, Queensland, Australia
Status: Online!
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zulu9,
I don't know whether it's possible or feasible, but would it be a good idea to split games and perhaps multimedia into separate metapackages?
Quite a few of us are not interested in games and we could avoid some clutter, while the keen gamers could have their stuff conveniently available.
It might also allow a separate maintainer to share the load. |
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Post subject:
Posted: Oct 02, 2007 - 02:07 AM
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Joined: Nov 30, 2006
Posts: 597
Location: USA
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| hehe not much higher than level 1, only level 6. IS there a guide on how to edit the wiki and make the whatever package for adding a game to the meta? If so I would be glad to help edit/maintain the necessary info for various games. |
_________________ Debian Tips My Debian sources.list
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Post subject:
Posted: Oct 02, 2007 - 02:23 AM
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Joined: Nov 30, 2006
Posts: 777
Location: Germany
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the metas themselves are not really a problem. those are just some lists of packages.
the hard part is a) selecting the packages (some have additonal stuff like -extras etc) b) providing info on possible issues on dist-upgrade of the packages in the meta and c) providing documentation (screenshots, config tips etc) for the meta-manual.
So if you want to help, just send me some screenshots plus info (apt-cache show of it is minimum, more is nice) and have an eye on it on upgrades. Also if it needs some manual tweaking of config files for common featues (e.g. running it fullscreen) it would be cool to have that in the meta-manual too.
Just send me the info, I will manage the technical stuff (updating the meta-package lists and the manual file).
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Post subject:
Posted: Oct 02, 2007 - 03:08 AM
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Joined: Nov 30, 2006
Posts: 597
Location: USA
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"crossfire-client-x11"
Installed 1.10.0-1+b1
Candidate 1.10.0-1+b1
Priority optional
Section games
Installed-Size 332
Maintainer Kari Pahula
Architecture i386
Source crossfire-client (1.10.0-1)
Depends
libc6 (>= 2.6-1), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libpng12-0 (>= 1.2.13-4), libx11-6, libxext6, zlib1g (>= 1:1.2.3.3.dfsg-1)
Recommends crossfire-client, crossfire-client-images
Suggests crossfire-server, crossfire-doc
Filename pool/main/c/crossfire-client/crossfire-client-x11_1.10.0-1+b1_i386.deb
Description
XLib Client of the game Crossfire
Crossfire is "a multiplayer graphical arcade and adventure game made for the X environment.
It has certain flavours from other games, especially Gauntlet (TM) and Nethack/Moria.
Any number of players can move around in their own window, finding and using items and battle monsters. They can choose to cooperate or compete in the same 'world'." To play the game you'll need to have access to a local or remote server.
Homepage: http://crossfire.real-time.com/
If all you want is to play online all you need is one of the Crossfire clients. I like the x11 client, the gtk2 client still has bugs.
If you want to run your own local server then you need the server package as well.
crossfire-server
Depends
crossfire-common, crossfire-maps, libc6 (>= 2.5-5), python2.4 (>= 2.3.90), zlib1g (>= 1:1.2.1)
Recommends python
Suggests crossfire-edit
Game play is very stable and it has been in Debian main for at least a year or more. |
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Last edited by craigevil on Oct 02, 2007 - 05:10 AM; edited 1 time in total
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Post subject:
Posted: Oct 02, 2007 - 03:50 AM
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Team Member

Joined: Nov 27, 2006
Posts: 1962
Location: underworld
Status: Offline
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crossfire-client - Sound server for the game Crossfire
crossfire-client-gtk - GTK Client of the game Crossfire
crossfire-client-gtk2 - GTK2 Client of the game Crossfire
crossfire-client-images - Base crossfire-client images
crossfire-client-sounds - sound files for playing crossfire
crossfire-client-x11 - XLib Client of the game Crossfire
crossfire-common - Common files for Crossfire
crossfire-doc - Documentation for Crossfire
crossfire-edit - Map editor for the Crossfire Gameset
crossfire-maps - Standard set of maps for crossfire
crossfire-maps-small - Small set of maps for crossfire
crossfire-server - Server for Crossfire Games |
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Post subject:
Posted: Oct 02, 2007 - 02:52 PM
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Code:
apt-get install crossfire-client-x11 crossfire-client crossfire-client-images crossfire-doc crossfire-server
Am I right that this will get you a complete crossfire setup with the x11-client?
Then use cfclient to start the game? |
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Post subject:
Posted: Oct 02, 2007 - 04:43 PM
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Joined: Nov 30, 2006
Posts: 597
Location: USA
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In order to play locally you also need one of the map packages. Then you start the server /usr/sbin/crossfire and then start the client, using either cfclient if you use the x11 client or gfclient if you use the gtk client. The server also starts automatically, but I would rather start/stop it myself as I prefer to have as few running processes as I can.
If you play mostly online like I do all you need is a client , either the x11 or the gtk, the gtk2 client is kinda buggy.
For some reason neither client made a kmenu entry when I installed them, so I just edited the menu and added a entry for the x11 and gtk client, under Strategy Games. |
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Post subject:
Posted: Oct 02, 2007 - 05:58 PM
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Post subject:
Posted: Oct 02, 2007 - 06:51 PM
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Not really all you really need to play is one of the clients. then you run either cfclient or gfclient to play online.
You only need the -server -maps packages to play locally. The server starts automatically and uses which ever maps package you installed. You start the client and instead of choosing an online server type localhost enter. |
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Post subject: Screenshots of the gtk and x11 clients
Posted: Oct 03, 2007 - 04:54 PM
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Joined: Nov 30, 2006
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| Screenshots and my totally awesome lvl 8 paladin hehe. I love this game too bad nore people don't play it online, the most I have seen on a server at one time was 10. |
_________________ Debian Tips My Debian sources.list
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Post subject: Screenshots of the gtk and x11 clients
Posted: Oct 07, 2007 - 11:24 PM
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Post subject: RE: Screenshots of the gtk and x11 clients
Posted: Oct 08, 2007 - 08:08 PM
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Joined: Nov 30, 2006
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Location: USA
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| the gtk2 client is buggy at least for me, the text is all messed up. and the sounds client doesn't seem to work. I have yet to have sounds working. |
_________________ Debian Tips My Debian sources.list
"If you can't apt-get something, it isn't useful or doesn't exist"
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